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alpha.c
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1999-02-04
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/* $Id: alpha.c,v 3.3 1998/07/29 04:02:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: alpha.c,v $
* Revision 3.3 1998/07/29 04:02:30 brianp
* fixed rounding error in computing integer alpha reference value
*
* Revision 3.2 1998/03/28 03:57:13 brianp
* added CONST macro to fix IRIX compilation problems
*
* Revision 3.1 1998/02/13 03:23:04 brianp
* AlphaRef is now a GLubyte
*
* Revision 3.0 1998/01/31 20:44:19 brianp
* initial rev
*
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "alpha.h"
#include "context.h"
#include "types.h"
#include "macros.h"
#endif
void gl_AlphaFunc( GLcontext* ctx, GLenum func, GLclampf ref )
{
if (INSIDE_BEGIN_END(ctx)) {
gl_error( ctx, GL_INVALID_OPERATION, "glAlphaFunc" );
return;
}
switch (func) {
case GL_NEVER:
case GL_LESS:
case GL_EQUAL:
case GL_LEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
ctx->Color.AlphaFunc = func;
ctx->Color.AlphaRef = (GLubyte) (CLAMP(ref, 0.0F, 1.0F) * 255.0F + 0.5F);
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
break;
}
}
/*
* Apply the alpha test to a span of pixels.
* In: rgba - array of pixels
* In/Out: mask - current pixel mask. Pixels which fail the alpha test
* will set the corresponding mask flag to 0.
* Return: 0 = all pixels in the span failed the alpha test.
* 1 = one or more pixels passed the alpha test.
*/
GLint gl_alpha_test( const GLcontext* ctx,
GLuint n, CONST GLubyte rgba[][4], GLubyte mask[] )
{
GLuint i;
GLubyte ref = ctx->Color.AlphaRef;
/* switch cases ordered from most frequent to less frequent */
switch (ctx->Color.AlphaFunc) {
case GL_LESS:
for (i=0;i<n;i++) {
mask[i] &= (rgba[i][ACOMP] < ref);
}
return 1;
case GL_LEQUAL:
for (i=0;i<n;i++) {
mask[i] &= (rgba[i][ACOMP] <= ref);
}
return 1;
case GL_GEQUAL:
for (i=0;i<n;i++) {
mask[i] &= (rgba[i][ACOMP] >= ref);
}
return 1;
case GL_GREATER:
for (i=0;i<n;i++) {
mask[i] &= (rgba[i][ACOMP] > ref);
}
return 1;
case GL_NOTEQUAL:
for (i=0;i<n;i++) {
mask[i] &= (rgba[i][ACOMP] != ref);
}
return 1;
case GL_EQUAL:
for (i=0;i<n;i++) {
mask[i] &= (rgba[i][ACOMP] == ref);
}
return 1;
case GL_ALWAYS:
/* do nothing */
return 1;
case GL_NEVER:
/* caller should check for zero! */
return 0;
default:
gl_problem( ctx, "Invalid alpha test in gl_alpha_test" );
return 0;
}
/* Never get here */
/*return 1;*/
}